Riot Games recently released TeamFight Tactics on mobile. So if you are a seasoned player or perhaps a beginner, then here’s an updated list containing all the TFT Item Cheat Sheet for Set 3 Galaxies.
When Drodo released the Dota 2 Auto Chess mod, it surprisingly took the gaming world by storm, and in a bit to cash in on what’s already popular, Riot Games came up with a completely new strategy video game “dubbed” TeamFight Tactics (or TFT for short) and its universe, as well as item assets, is surprisingly the same with that of the MOBA League of Legends.
For folks completely unaware, TeamFight Tactics (TFT) is an auto battler (a sub-genre of the real-time strategy video game) based on the massively popular Auto Chess mod for Dota 2. Its gameplay centers around eight players tasked with recruiting a team of champions, equipping them with various items, and placing them strategically on a chess-like board while watching them clash automatically with the opponent’s heroes all in a bit to become the last man standing.
Using gold and shared draft, players can easily upgrade or pick better champions and they can also save gold to accrue interest. Now assuming you are looking for a full list of all the items in TeamFight Tactics as well as their combinations and effect, then here is a chart containing all the TFT Item Cheat Sheet for Set 3 Galaxies.
Before we proceed, it’s important to learn how to get items in TFT. Unlike LOL, you can’t buy items with gold from the in-game shop. One way to acquire them is by killing minions and computer-controlled monsters who drop them randomly during rounds. Having that in mind, here is a chart that shows all the TFT Item Cheat Sheet. From basic items to their bonuses as well as how you must combine them to get certain effects.
Base Items
Item
Name
Bonus
B.F. Sword
+15 Attack Damage
Recurve Bow
+15% Attack Speed
Chain Vest
+25 Armor
Negatron Cloak
+25 Magic Resistance
Giant’s Belt
+200 Health
Needlessly Large Rod
+20% Spell Damage
Tear of the Goddess
+20 Mana
Spatula
None
Sparring Glowes
+10% Critical Strike Chance and +10% Dodge Chance
Item Combinations
B.F. Sword
Base
Final
Name
Effect
Death Blade
On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).
Giant Slayer
Attacks deal an additional 12% enemy Current Health as Physical Damage.
Guardian Angel
Revive with 400 Health Points after a 2 second delay (Once per combat).
Bloodthirster
Attacks heal for 35% of damage dealt.
Zeke’s Herald
At the start of the combat, allies within 2 hexes in the same row gain 18% attack speed.
Hextech Gunblade
Heal for 25% of all damage dealt.
Spear of Shojin
After casting, recover 15% of maximum Mana per attack.
Blade of the Ruined King
Wearer is also a Blademaster.
Infinity Edge
Critical Strike Damage is increased by 125%.
Recurve Bow
Base
Final
Name
Effect
Giant Slayer
Attacks deal an additional 12% enemy Current Health as Physical Damage.
Rapid Firecannon
Attack Range is doubled.
Titan’s Resolve
When wearer is hit or deals a crit, gain 2% dmg bonus, stacks up to 100%. 50 stacks give 25 Armor and MR.
Runaan’s Hurricane
Attack 1 extra target, dealing 70% damage and applying on-hit effects
Zz’Rot Portal
When the holder dies, summon a spawn with 1000/2000/4000 health (Based on Star Level).
Guinsoo’s Rageblade
Gain 4% stacking Attack Speed on it. Stacks infinitely.
Statikk Shiv
Every 3rd attack deals 75 magic damage to 3/4/5 enemies. (scales with Star Level)
Infiltrator’s Talons
Wearer is also an Infiltrator.
Last Whisper
Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.
Chain Vest
Base
Final
Name
Effect
Guardian Angel
Revive with 400 Health Points after a 2 second delay (Once per combat).
Titan’s Resolve
When wearer is hit or deals a crit, gain 2% dmg bonus, stacks up to 100%. 50 stacks give 25 Armor and MR.
Bramble Vest
Negate bonus dmg from crit. When hit by basic attack, deal 80/120/160 magic dmg to nearby enemies (once every 2.5s).
Sword Breaker
Attacks have a 25% chance to disarm for 3 seconds.
Red Buff
Attacks burn 2% enemy Maximum Health per second for 10s and reduce healing by 30%.
Locket of the Iron Solari
Allies within two hexes in the same row get a 250/275/300HP shield for 7s. (scales with Star Level)
Frozen Heart
Nearby enemies’ attack speed is slowed by 40%.
Rebel Medal
Wearer is also a Rebel.
Shroud of Stillness
At combat start, shoots a beam that delays enemies’ first spellcast, increasing their max Mana by 40% until they cast.
Negatron Cloak
Base
Final
Name
Effect
Bloodthirster
Attacks heal for 35% of damage dealt.
Runaan’s Hurricane
Attack 1 extra target, dealing 70% damage and applying on-hit effects
Sword Breaker
Attacks have a 25% chance to disarm for 3 seconds.
Dragon’s Claw
Gain 50% Magic Resistance.
Zephyr
On combat start, banish an enemy for 5 seconds.
Ionic Spark
Enemies in 2 hexes that cast a spell take 200% of their max Mana as magic damage. Their Magic Resist is reduced by 50%.
Chalice of Favor
Whenever the holder casts a spell, gives 10 Mana to all nearby allies.
Celestial orb
Wearer is also a Celestial.
Quicksilver
The wearer is immune to crowd control for the first 15 seconds of combat.
Giant’s Belt
Base
Final
Name
Effect
Zeke’s Herald
At the start of the combat, allies within 2 hexes in the same row gain 18% attack speed.
Zz’Rot Portal
When the holder dies, summon a spawn with 1000/2000/4000 health (Based on Star Level).
Red Buff
Attacks burn 2% enemy Maximum Health per second for 10s and reduce healing by 30%.
Zephyr
On combat start, banish an enemy for 5 seconds.
Warmog’s Armor
Regenerate 4% missing Health per second (max 150 HP per tick).
Morellonomicon
Spells burn 2% enemy Maximum Health per second for 10s and reduce healing by 30%.
Redemption
At 25% HP, heals nearby allies for 800 Health after a 2.5s delay.
Protector’s Chestguard
Wearer is also a Protector.
Trap Claw
At combat start, gain a shield that blocks the first spell. When it breaks, stun the enemy champion for 4s.
Needlessly Large Rod
Base
Final
Name
Effect
Hextech Gunblade
Heal for 25% of all damage dealt.
Guinsoo’s Rageblade
Gain 4% stacking Attack Speed on it. Stacks infinitely.
Locket of the Iron Solari
Allies within two hexes in the same row get a 250/275/300HP shield for 7s. (scales with Star Level)
Ionic Spark
Enemies in 2 hexes that cast a spell take 200% of their max Mana as magic damage. Their Magic Resist is reduced by 50%.
Morellonomicon
Spells burn 2% enemy Maximum Health per second for 10s and reduce healing by 30%.
Rabadon’s Deathcap
Gain +50% Spell Power Amplification.
Luden’s Echo
Spells deal 120/160/200 magic damage (scales with Star Level) to the first target and up to 3 additional ones.
Demolitionist’s Charge
Wearer is also a Demolitionist.
Jeweled Gauntlet
The wearer’s spells can critically strike.
Tear of the Goddess
Base
Final
Name
Effect
Spear of Shojin
After casting, recover 15% of maximum Mana per attack.
Statikk Shiv
Every 3rd attack deals 75 magic damage to 3/4/5 enemies. (scales with Star Level)
Frozen Heart
Nearby enemies’ attack speed is slowed by 40%.
Chalice of Favor
Whenever the holder casts a spell, gives 10 Mana to all nearby allies.
Redemption
At 25% HP, heals nearby allies for 800 Health after a 2.5s delay.
Luden’s Echo
Spells deal 120/160/200 magic damage (scales with Star Level) to the first target and up to 3 additional ones.
Seraph’s Embrace
Regain 20 mana after each spell cast.
Star Guardian’s Charm
Wearer is also a Star Guardian.
Hand of Justice
On round start, either gain 50% more damage or 50 life on hit.
Spatula
Base
Final
Name
Effect
Blade of the Ruined King
Wearer is also a Blademaster.
Infiltrator’s Talons
Wearer is also an Infiltrator.
Rebel Medal
Wearer is also a Rebel.
Celestial Orb
Wearer is also a Celestial.
Protector’s Chestguard
Wearer is also a Protector.
Demolitionist’s Charge
Wearer is also a Demolitionist.
Star Guardian’s Charm
Wearer is also a Star Guardian.
Force of Nature
Gain +1 team size.
Dark Star’s Heart
Wearer is also a Dark Star.
Sparring Gloves
Base
Final
Name
Effect
Infinity Edge
Critical Strike Damage is increased by 125%.
Last Whisper
Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.
Shroud of Stillness
At combat start, shoots a beam that delays enemies’ first spellcast, increasing their max Mana by 40% until they cast.
Quicksilver
The wearer is immune to crowd control for the first 15 seconds of combat.
Trap Claw
At combat start, gain a shield that blocks the first spell. When it breaks, stun the enemy champion for 4s.
Jeweled Gauntlet
The wearer’s spells can critically strike.
Hand of Justice
On round start, either gain 50% more damage or 50 life on hit.
Dark Star’s Heart
Wearer is also a Dark Star.
Thieves Gloves
This item takes all three item slots. On round start, the wearer equips 2 temporary items.
Conclusion
Items play a vital role in TeamFight Tactics and knowing which one to equip and which to combine makes the road to victory easier. So go ahead and utilize these TFT item cheat sheet wisely.